Program Overview

This minor prepares students to be critical consumers of the wide range of media that envelops them every day. Students also learn about audience, media globalization, emergence and convergence of media trends and theory appropriate for critical analysis.

More information about this program

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Requirements

Courses required for your specific program are listed in the right column on this page. They include prerequisite, foundation, core and elective courses. Contact your advisor with questions concerning your degree plan.

Substitutions can be made by contacting coordinator, Dr. Maythee Kantar at 651-999-5943 or maythee.kantar@metrostate.edu.

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Course List

Prerequisites

Requirements ( 20 total credits)

Media Literacy Required Courses (8 credits)

  • MDST 361 Visual Communication
    4 credits

    Designed as an introduction to visual literacy, this course surveys many of the media formats that define today's image-dominant culture. Various examples of print advertising, photography, film, television and multimedia are explored; the focus is equally on principles and concepts from both the fine and applied arts, and draws from history as well as the present day.

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  • MDST 363 Children, Adolescents and the Media
    4 credits

    This course examines the influence of television, radio, film and new media on children and the family. Students discuss the unique production considerations involved when producing a media program for children and explore the research on media literacy, media violence, advertising, education, online privacy, gender roles, new technology and the child's response to programming. Includes critical viewing of media programs produced for children on broadcast and cable television, video, radio, computer, feature films, video games as well as international programs for children.

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Media Literacy Electives (12 credits)

  • INFS 315 Searching for Information
    4 credits

    A student completing this course understands the process of finding, synthesizing, evaluating, and documenting sufficient and reliable information appropriate to a variety of purposes including upper division coursework, senior capstone papers or professional writing, and communication tasks. Students also explore a number of the contemporary issues surrounding information in society, have opportunities to use and/or visit primary resource collections and learn a variety of research techniques. Specific sections of the course will structure assignments around a course theme identified in the class schedule. Prior themes have included Civil Rights, Holocaust and Genocide, Crime and Punishment, Food, Immigration, and Health Care. Both themed and non-themed sections are offered every semester as are online and in-class sections.

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  • INFS 338 The Craft and Commerce of Book Publishing
    4 credits

    This course considers books, like universities and libraries, part of "the knowledge industry," and emphasizes the gatekeepers who decide matters of a book's authorship, publishing, and readership. By tracking the evolution of the book pre-Gutenberg to the current e-book environment, we will explore the evolving publishing industry in society. In our exploration of the field of publishing, we will combine readings and discussion with field experiences. You will have the opportunity to meet with and ask questions of guest speakers who work in various aspects of the publishing industry.

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  • INFS 340 Research in Special Collections and Archives
    4 credits

    Students will explore the history of libraries and special research collections around the world and be introduced to field research in local special library/archive collections at the University of Minnesota, the Minnesota Historical Society, Minneapolis Institute of Art, Minneapolis Central Library (Hennepin County) and the St. Paul Public Library. Online research with digital special collections from around the United States will also be a part of the course, including virtual discussions with curators. Students will have an opportunity to develop individual research projects, work as interns or explore other special projects using these unique special collections. All students welcome and supplemental instructional units will be provided for students who have not had library database instruction.

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  • MDST 520 Digital Storytelling
    4 credits

    Digital storytelling is a growing area of multimodal communication that is part of a larger movement to empower communities and voices through the use of digital tools and platforms. Digital stories are short videos that combine narration, images (still and moving), sound effects, and music to tell a compelling story. Students will create two digital stories: a personal story and a story that promotes a cause or organization (e.g., a Kickstarter-style video). The process will include multiple rough cuts and a final version of each video, as well as extensive instructor and peer feedback.

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  • MDST 560 Writing for Television
    4 credits

    This course focuses on the techniques of writing for television with an emphasis on examining the professional writing environment on a television program, the history and trends involved in television writing and creating professional quality scripts. Students should consult the Class Schedule for particular topics and descriptions which include situation comedy, drama and newswriting. Familiarity with script software and full attendance required.

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  • MDST 561 Advanced Television Writing
    4 credits

    This independent study course further develops the techniques of writing for television with an emphasis on creating professional quality scripts that are ready to submit for artist fellowships, industry opportunities, agents and/or graduate school . All students must write at least one full length industry standard single camera spec script for a current situation comedy and an additional full length script for another comedy or other television genre. Familiarity with script software is required. Students will work independently with the instructor but will be able to utilize an active and engaging D2L site including opportunities for real time critiques and industry opportunities.

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  • MDST 580 Issues in Communication Technology
    4 credits

    This course is concerned with the impact communication technologies have had and continue to have on human societies. The course begins with a brief examination of two technologies that have had a profound impact on how people think about communication. It looks at the background and impact of current technologies. And it also looks at new and emerging technologies - such as hypermedia, neural nets, virtual reality - speculating about how these technologies will change people in the near future and later in the twenty-first century.

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  • MDST 370 Contemporary Cinema
    4 credits

    This course uses currently playing films as entry points into a study of wider issues around film as an art form, cultural phenomenon and industry. Students attend various screenings of Hollywood blockbusters, low-budget art films and experimental works, and then analyze them and their significance relative to topics in film theory and aesthetics.

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  • MDST 371 American Film: Tradition and Trends
    4 credits

    This course surveys the development and growth of American popular film from the silent movies at the turn of the century through Hollywood's studio system to the modern age of the multiplex theater, home video and cable television productions. Using a variety of feature films, historical sources and critical essays, students explore how film recreates, reflects and influences American culture. Also, students gain a basic knowledge of the technology and language of film, and critical approaches to film study.

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  • MDST 378 World Cinema
    4 credits

    An opportunity for students to explore the world, world cultures and film traditions, and world issues through films from around the globe. The goal is to enrich students' film and cultural understanding of selected parts of the contemporary world.

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  • MDST 381 Video Game Culture
    4 credits

    This course focuses on the myriad of cultures that surround video games, the largest entertainment industry and a powerful, influential social medium. Because of games' role in both reflecting and creating cultural norms, they are a rich source for investigating the ways interactive and immersive technologies influence cultural and social perspectives. In this course, students will learn the history and evolution of video games, explore values in play, analyze gaming communities, and discover ways to think and interrogate the games industry through a critical lens. This course is part of the Game Studies Minor core.

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