System development using the object-oriented paradigm. Programming topics include: inheritance, polymorphism, dynamic linking, generics, Graphical User Interfaces, and data serialization. Use-case and state-based approaches for the discovery of conceptual classes. Design principles including the Liskov Substitution Principle, Open Closed Principle, and Stable Dependencies Principle. Design patterns such as Factory, Iterator, Adapter, Facade, Bridge, Observer, Command, State, Composite, Singleton, and Mediator. Employment of design principles, design patterns, and the Model View Controller in the design of object-oriented systems. System implementation. Refactoring. Group projects.
- Perform use-case analysis and state analysis techniques to discover and specify the conceptual classes.
- Use design principles such as the Liskov Substitution Principle and Stable Dependency Principle to translate conceptual class design into an appropriate set of abstract and concrete classes and interfaces
- Use principles of the agile methodology by following the Unified Process
- Use the Unified Modeling Language to document work
- Implement a design utilizing structures such as classes, interfaces, generics, and threads
- Efficiently develop systems using design patterns including Bridge, Visitor, Singleton, Adapter, Observer, Command, Composite, and State
- Refactor an existing implementation
- Work in small groups