This course explores the concept of race, racism, and identity in the games industry, games community, and game studies. Because of games' role in both reflecting and creating cultural, racial, and identity norms, they are a rich source for investigating the ways interactive and immersive technologies influence cultural and social perspectives. In this course, students explore topics through a lens of race such as the history and evolution of video games, values in play, avatar identity, visualizing racial characteristics, analyzing gaming communities, and interrogating racism in the game industry. Intersectionality is used to explore how race and racism impact digital and nondigital bodies. No prior programming knowledge is assumed.
2 Undergraduate credits
Effective August 15, 2022 to present
- Students will be able to apply theoretical components of representation, intersectionality, race and racism, avatar creation, ethics, identity tourism, to the creation of characters in video games.
- Students will be able to create characters with a particular race/ethnic/gender/sexuality/country of origin/etc positionality that is underrepresented in the gaming world and design them ethically and consistently.
- Students will be able to describe and challenge the role of digitally raced bodies in the gaming industry and community.
- Students will be able to identify and describe racism and toxicity in the game community.