TCID 391 Race and Identity in Video Games
Prerequisites
Special information
Effective August 15, 2022 to present
Meets graduation requirements for
Learning outcomes
General
- Students will be able to describe and apply theoretical components of representation, intersectionality, race and racism, avatar creation, ethics, identity tourism, to the creation of characters in video games
- Students will be able to create characters with a particular race/ethnic/gender/sexuality/country of origin/etc positionality that is underrepresented in the gaming world and design them ethically, consistently, and with an anti-racist perspective
- Students will be able to describe and challenge racism in games, the game industry, and the games community and their legacy of impact
- Students will critique how race and racism is socially constructed, especially in relation to digital signifiers of race
Minnesota Transfer Curriculum
Goal 7A: Human Diversity, Race, Power, and Justice in the United States
- Understand the development of and the changing meanings of group identities in the United States' history and culture.
- Demonstrate an awareness of the individual and institutional dynamics of unequal power relations between groups in contemporary society.
- Analyze their own attitudes, behaviors, concepts and beliefs regarding diversity, racism, and bigotry.
- Describe and discuss the experience and contributions (political, social, economic, etc.) of the many groups that shape American society and culture, in particular those groups that have suffered discrimination and exclusion.
- Demonstrate communication skills necessary for living and working effectively in a society with great population diversity.
Spring 2026
| Section | Title | Instructor | books | eservices |
|---|---|---|---|---|
| 50 | Race and Identity in Video Games | Layne, Alexandra Marie | Books for TCID-391-50 Spring 2026 | Course details for TCID-391-50 Spring 2026 |