TCID 392 Game, Level, and Character Design
In this course, students will learn strategies for analyzing and creating game worlds, levels, and characters that are consistent, compelling, and fluent. Students will focus on what makes compelling and engaging video game dialogue, settings, backstories, and more. This theory- and writing-focused
course will let students create and/or expand on all the writing that goes into a good video game story as well as explore games as a humanistic field. There will be a particular focus on creating characters,
stories, and scenes with an anti-racist perspective in response to the industry¿s history representing
marginalized characters, stories, and lore. No programming knowledge is assumed.
Prerequisites
2 Undergraduate credits
Effective August 15, 2022 to present
Learning outcomes
General
- Students will be able to explain theoretical components of game, level, and character design in video games.
- Students will be able to analyze narrative elements of video games.
- Students will be able to create and develop narrative elements of an interactive story such as characters, levels, dialogue, a bestiary, game lore, and story arcs.
- Students will be able to explain how theories and constructions of race, gender, ability, equity, etc inform their characters, levels, dialogue, etc decisions in their game.
Fall 2022
Section | Title | Instructor | ||
---|---|---|---|---|
50 | Game, Level, and Character Design | Layne, Alexandra Marie | Books | Course details |