TCID 392 Game, Level, and Character Design
Prerequisites
Special information
Effective August 15, 2022 to present
Meets graduation requirements for
Learning outcomes
General
- Students will be able to explain theoretical components of game, level, and character design in video games.
- Students will be able to analyze narrative elements of video games.
- Students will be able to create and develop narrative elements of an interactive story such as characters, levels, dialogue, a bestiary, game lore, and story arcs.
- Students will be able to explain how theories and constructions of race, gender, ability, equity, etc inform their characters, levels, dialogue, etc decisions in their game.
Minnesota Transfer Curriculum
Goal 6: The Humanities and Fine Arts
- Demonstrate awareness of the scope and variety of works in the arts and humanities.
- Understand those works as expressions of individual and human values within a historical and social context.
- Respond critically to works in the arts and humanities.
- Engage in the creative process or interpretive performance.
- Articulate an informed personal reaction to works in the arts and humanities.
Fall 2025
| Section | Title | Instructor | books | eservices |
|---|---|---|---|---|
| 50 | Game, Level, and Character Design | Layne, Alexandra Marie | Books for TCID-392-50 Fall 2025 | Course details for TCID-392-50 Fall 2025 |