TCID 393 Writing in Interactive Environments
In this course, students will learn the unique style of writing and storytelling used in an interactive environment. In this production-focused course, students will produce a video game (or slice of a video game), interactive story, or interactive website prototype by the end of the course. Students will focus on
creating a continuity of experience across a system, writing compelling prompts, writing and thinking in decision trees, and anticipating audience input. Students will conduct usability testing/playtesting and revision of their constructed environments. No programming knowledge is assumed.
Prerequisites
2 Undergraduate credits
Effective August 15, 2022 to present
Learning outcomes
General
- Students will be able to demonstrate knowledge of writing in decision trees for user interaction.
- Students will be able to analyze user expectations and goals and develop appropriate prompts.
- Students will be able to craft prompts, dialogue, options, exposition, and/or descriptions that are consistent across the constructed environment.
- Students will be able to apply theories of assessment and critique for interactive environments.
- Students will be able to improve their constructed environments through iterative design and user feedback.
- Students will be able to apply structural, cultural, aesthetic, ethical, and practical elements that go into effective interactive writing.
Fall 2022
Section | Title | Instructor | ||
---|---|---|---|---|
50 | Writing in Interactive Environments | Layne, Alexandra Marie | Books | Course details |