In this course, students will learn the unique style of writing and storytelling used in an interactive environment. In this production-focused course, students will produce a video game (or slice of a video game), interactive story, or interactive website prototype by the end of the course. Students will focus on creating a continuity of experience across a system, writing compelling prompts, writing and thinking in decision trees, and anticipating audience input. Students will conduct usability testing/playtesting and revision of their constructed environments. No programming knowledge is assumed.
Prerequisites: WRIT 131 AND WRIT 231 or Writing requirement fulfilled.
- Students will be able to demonstrate knowledge of writing in decision trees for user interaction.
- Students will be able to analyze user expectations and goals and develop appropriate prompts.
- Students will be able to craft prompts, dialogue, options, exposition, and/or descriptions that are consistent across the constructed environment.
- Students will be able to apply theories of assessment and critique for interactive environments.
- Students will be able to improve their constructed environments through iterative design and user feedback.
- Students will be able to apply structural, cultural, aesthetic, ethical, and practical elements that go into effective interactive writing.
- Demonstrate awareness of the scope and variety of works in the arts and humanities.
- Understand those works as expressions of individual and human values within a historical and social context.
- Respond critically to works in the arts and humanities.
- Engage in the creative process or interpretive performance.
- Articulate an informed personal reaction to works in the arts and humanities.