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TCID 393 Writing in Interactive Environments

In this course, students will learn the unique style of writing and storytelling used in an interactive environment. In this production-focused course, students will produce a video game (or slice of a video game), interactive story, or interactive website prototype by the end of the course. Students will focus on creating a continuity of experience across a system, writing compelling prompts, writing and thinking in decision trees, and anticipating audience input. Students will conduct usability testing/playtesting and revision of their constructed environments. No programming knowledge is assumed.

Prerequisites

2 Undergraduate credits

Effective August 15, 2022 to present

Learning outcomes

General

  • Students will be able to demonstrate knowledge of writing in decision trees for user interaction.
  • Students will be able to analyze user expectations and goals and develop appropriate prompts.
  • Students will be able to craft prompts, dialogue, options, exposition, and/or descriptions that are consistent across the constructed environment.
  • Students will be able to apply theories of assessment and critique for interactive environments.
  • Students will be able to improve their constructed environments through iterative design and user feedback.
  • Students will be able to apply structural, cultural, aesthetic, ethical, and practical elements that go into effective interactive writing.

Fall 2022

Section Title Instructor
50 Writing in Interactive Environments Layne, Alexandra Marie Books Course details